![]() The key distinction between the two is creativity, or rather, the value tied to creative labor. These roles usher customers into a distinct moment and atmosphere for consuming alcohol, one suited to individual customer's tastes. ![]() In contrast, the mixologists, seen as artisans and tastemakers, are an experience curator, or cultural intermediary ( Ocejo, 2012). Tapper emulates a bartender: they pour and serve drinks from kegs and the game focuses on menial but relentless labor. While labor in Tapper is visible, the impacts of social class remain invisible, obfuscated behind play mechanics, interfaces, and narrative discourse.Īcross these bartending games, a player's role can often be broken down into two different approaches: the bartender and the mixologist. Since Tapper, this burgeoning theme of drink making in games continues to demonstrate how precarity and labor are embedded in play. ![]() As the first in a now a small subset of games focused on placing players at the site of the bar, ( Chan, 2019) Tapper asked players to be a blue-collar laborer (named Tapper) who races to pour and serve drinks, pick up leftover glasses, and collect tips before the customers get angry enough to throw Tapper out. Debuted in arcades, Tapper (1983) eats players’ quarters as they control a pixelated bartender to quickly serve customers beers in an attempt to get a high score. ![]()
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